TR2 - Digital Insanity
Author: TanteiSakana
Download:Here
story:
Lara, uh, stuck a paper clip into
an electrical socket and
is now in a coma hallucinating about being in a computer? Yeah. It is somehow
less torturous than the Great Wall, lacking homicidal boulders and suicidal tigers and all. Have fun.
Walkthrough by manarch2
Strange Rooms
Starting in a room with greenish
computer textures and a number 1. Climb the block behind you and run-jump to
the right block, picking up a Little Medikit. Slide down to the next area, number 2.
Some Platforming
You are at the top ledge of a large room. Follow the walkway and drop on a block
at the end. Jump to the next one and then to the left, higher one. Jump to the
exit alcove and save as stated. Run through the passage, turn right and up the
ramp the camera changes, jump over the spikes after the ramp and enter a big
room. Either slide down to the stairs and
thereon climb up the ladder, or run-jump directly to the top. A rolling blade
starts to work. It will roll away, follow the platforms, save as stated and
slide.
Guardhouse Key
Jump to the platform while sliding, climb up and run-jump to the wall platform
to gain the Guardhouse Key. Slide down to the end now after jumping back, then
jump the slope sequence and at the end to the central platform.
To the Floor
You can see some Automatic
Pistol Ammo – just as in “Great Wall Madness” – on an invisible ledge, but you
can’t get it. Follow the platforms to a rolling blade, jump when it comes nearer
and run and jump down the walkway, then go left to escape it. Slide down the
slope at the passage’s end. There are three doors and a keyhole nearby each.
1
Use the key on number 1, opposite of the slope, and don’t get to the central
or the thing written on that tiles will happen. Follow the passage and save
as stated. First, we make a little detour for a secret (no, not yet that one
you saw in the camera while entering this room). Jump into the water, swim left,
right, right and to the middle.
Find a little tunnel with the Silver Dragon
inside. Swim back to the boat,
drive around two corners to find a passage. At the end there is a room with
many “Live” and “Die” tiles, you have to drive the boat so far that you can
jump out onto the first “Live” one (best: on the left side) but don’t be slower
(you can be drifted back) or far (either die because of hitting the low wall
or can’t jump out). After having success
run-jump to the next “Live” tile. Jump to the right one, climb
the ladder. Turn right and run-jump to the walkway, climb up, when you face
the death tiles shimmy on the ledge to overcome them, and climb up on the live
tiles, pick up the Rusty Key. For getting the next secret, we have to make another
detour. Shimmy back left or right of the
death tiles, look to the opposite side, down, and see an opening
where you should save. Jump there with full health, follow the passage and climb
the blocks. Drop a little, then run-jump to the top of the water room and to
the ledge with the Jade Dragon. Take a deep
dive into the water.
If you didn’t go for the secret, simply jump to the ladder, drop down and jump
over the life tiles in the water passage.
Either way, swim to the entrance of this room again and climb out, follow the
passage to the room with the three doors.
2
Insert the Rusty Key in the keyhole number 2 and enter the passage, follow to
its end and save as stated. You are in a room with a pool deep down you can
fall into and get out, on the near wall of the pool, if you dive down behind
you, is a passage right with a Little Medikit
at the end. There is also a ladder to get back up. Now, on the top, jump to
the first of three bouncing pads, proceed by pressing forward and so you get
up the next two bouncers. At the end bounce
to the ledge and slide down the left slopes. You will find another live/die
room here. Jump to the right hand safe block, turn and jump with a grab to the
next, climb, turn and jump to the last one before jumping to the exit ledge.
Save, slide down and jump with a right curve to the ledge with the zip line.
Use it to get into an opening. Follow the passage and drop down the blocks,
save as stated and better walk, not run through the room (but I didn’t find
a gap until the secret path). On the left side there is a K3 Key. For the Gold
Secret turn right and walk until Lara stops at a gap, press Backwards once and
run-jump to the ledge with the Gold Dragon.
Either jump back or follow the other path around the central death tiles until
you get out of this room again (start with a jump over the right little gap).
Jump back up the blocks and dive into the water (if not done yet, get the aforementioned
Little Medikit) and climb
up the long ladder. Get to the key room again.
3
Insert the K3 into the keyhole number 3. Slide down the ramp behind the door
and land underwater. Swim two times right into a little tunnel for a Little
Medikit. Swim into the opposite
chamber and pull the underwater lever, swim back to the airhole and restore the air bar, swim back down, now
left and follow the passage around, then swim up, get air and climb out of the
water on the opposite wall. Climb the right block. Now climb up this room, either
jumping over gaps or climbing blocks (it’s not hard at all) and approach the
Little Medikit to end this
level.
THE END