TR3 - THE MOUNTAINOUS
Author: Sarikman
Download:Here
After defeating
Willard in Tomb Raider 3, Lara kept an eye on
RX-Tech guys. So one night,
she got secretly
into their facilies and she discovered that there is another diary of one of the sailors of Charles Darwins ship, the
HMS Beagle. As Lara is reading it, she
discovers that the diary of Stephen was just refering
where the original meteor pieces had ended
up. This sailor
writes in his diary that
there were also copies of these artifacts, which possess powers,
almost same with the original ones.
She also, reads that the
ancient Polynesians who lived in
Antarctica, were absolutely scared when during a ceremony
they used these copies and the priest transformed
into a creature like human spider. So, they hid
them in a temple on a mountain and they locked the
creature within to guard them.
Lara decides to leave quickly and find the temple
before the RX-Tech guys.
Walkthrough by manarch2
Level 1 – The Mountainous Temple
Secrets: 6
To the
SECRET 1: Drop down the ladder and
get into the crawlspace where you can find a Large Medikit. At its end, climb up to
another crawlspace and drop into the dark passage you visited before, get back
to the cave with the ladder.
Jump to the other side and then on the right hand slope, backflip onto the second slope and slide onto a single
platform. Jump to the icy bridge and then into the snowcave. Pick up a Large Medikit. There is a structure
ahead of you. Jump on the right slope and into the alcove, turn left and jump
further, then to the crevice. Shimmy all the way left and
climb up into a crawlspace. When you can run again follow the tunnel,
finding the Shotgun in a left gap, and proceed further. Find Shotgun Ammo in
a right crawlspace and get out again and follow outside.
Around the left corner you can find Shotgun Ammo, thereon go right and find
a Little Medikit. Go further
here and climb on the block. Monkeyswing
on the border wall, follow the wall left to the end to find the first
SECRET 2: Go to the – looking from
the wall – right hut and climb the block right of it. Monkeyswing over the hut and get M16 Ammo.
Now enter the temple and find a Large Medikit
in the near right and a Little Medikit
in the far left corner of this room. Go to the temple and insert the two keys
to open the door.
Inside the
Right Passage
Run into the right corridor with a door that opens and closes behind you. In
the next room be careful and trigger the rolling spikes, then get back to the
entrance. Now jump on the next slope, slide and jump before the spikes here
get you. Slide down some more, then jump to the right edge.
SECRET 3: Shimmy to the rightmost
point, climb up and jump into the right alcove to find M16 and M16 Ammo. Jump
back to the slope and backflip…
Jump to the crevice and shimmy left until you can drop. Pick up a Little Medikit, then quickly get back as
some spikes are coming from the ramp. Now run towards the alcove with the third
Element Mask and get to one of the ramps. Trigger the spikes one by one and
drop quickly back to avoid them, then get up the ramp.
Get into a room where stones fall off the wall, watch out and jump to the button
that opens the door. When you push it, jump backwards to avoid
the stones. Exit and kill four mosquitoes in the next room, picking up
M16 Ammo from the far left corner. Climb the opposite block, turn left and climb
up, slide down and follow the slope sequence until you are on the high wall.
Turn right and enter a room with falling stones (be careful) and climb the ladder
at the end. Follow the corridor to a deadly water room. Jump left over the water,
shimmy right and climb up. Fall again back and grap
the ledge to avoid the falling stones. Climb up and run carefully and
jump to the next ledge. Drop in the gap, push the button and get down using
the crawlspace. Return to the flashbeam
room.
Middle Passage
Go in the middle passage, the door opens and closes behind you. Drop down the
passage in the right moment when the flames are away and jump over the firetile. Follow the passage, time
the fires and jump on the block, in the right moment down and over two firetiles. In
the next room jump to the monkeyswing
in the right moment and get to the other side. Now, there is a little
block puzzle with the face tiles. Push the right and left blocks, then push
the middle one away to reveal a switch. Pushing it erases the fire.
SECRET 4: Push the boxes away so that
you can get into the passage behind the left box, where you can find M16 Ammo
(thanks to Sarikman here).
Now jump into the room below, jump to the right platform with a Little Medikit (not on the M16 Ammo one
– it’s deadly). Back, turn right and jump to the safe far platform, then to
the slope, jump with a right curve and grab the ledge, climb up into the next
room. Slide and climb on the nearest pillar, shooting four mosquitoes. A good
solution is to use M16 to kill them fast. On a far right pillar you can find
Shotgun Ammo. Jump back, to the left slope and try to reach the ledge with Flares,
hanging from the opposite ledge, shimmying left, dropping and jumping with a
left curve. Or you can jump from the pillar where you killed the bugs, to the
right slope. Slide for a while and at the end jump with a right curve to hang
from the next pillar. Climb on the exit pillar and leave, but first get M16
Ammo from the far left ledge (not the Flares opposite). Slide down, kill an
attacking mutant and take the second Element Mask. Climb up the far right slope
structure as follows: Jump to the first slope, slide backward, jump to the second,
then up. Grab the ledge, get up, slide, jump back to the second slope and jump
with a left curve on the platform. Grab the crevice and shimmy left to the exit.
Shimmy far as possible, climb up, turn and jump to the ledge with the M16. Drop
into the next room and shoot two mutants, or better, climb the ladder and run
away. Also, you can just hang from the ledge and climb up again to shoot the
monsters and climb the ladder safely. Push the button and at the end jump up
to the room with the flashbeam
again.
Left Passage
Go into the left passage, the door opens and if you pass, it will close again
behind you. Drop into the pool and avoid the blades, dive and find Shotgun Ammo
on a ledge. Opposite of the four tunnels with the blades, there is another hole
in the wall. Swim into a room with four exits, the first left one leads to M16
Ammo.
SECRET 5: The second right one (at
junction swim left, then up and find a little hole) leads to a Large Medikit
and the third secret of this level.
Swim into the second right one and at the junction swim right in the little
hole, follow to the end, swim up and follow the long tunnel to a air hole and an underwater lever that opens a door somewhere.
Swim back all the way to the big water room.
SECRET 6: Swim through one of the
lower tunnels and find Shotgun Ammo on the ledge.
Now swim through the upper right. A formerly closed door is open now so swim
through the corridor and climb out at the end. Pick up Shotgun Ammo and follow
to a room with two mutants. Kill them, take Shotgun Ammo and go into the next
room, shooting another three mutants. Tip: To kill these five enemies, place
Lara in the linking corridor of the two rooms – the mutants couldn’t follow.
Another way to kill the last three is to place Lara on the steps in front of
Element Mask and avoid with sideflips
their fire and return quickly on the steps. They can’t reach you there so you
will be free to shoot them with the M16. Finally, you can take the Element Mask
from the alcove and a Little Medikit
from left of it. Climb the ladder right of it and follow the passage (partly
diving) to the start of this area – get back to the room with the flashbeam.
Placing the Masks, Cave Jumps
Place all three Element Masks in the receptacles and you now have access to
the button in a corridor. Push it to erase the fires in the flashbeam.
Get there and drop, use the crawlspace to end in a darkish corridor. Pick up
M16 Ammo and the Uzis. Climb the long ladder and go right. Find Flares and Uzi
Ammo in the left and right side passages. Climb the next long ladder to outside
the temple. Find a Little Medikit
right. Drop into the courtyard and go right to find a ledge you can jump onto.
Slide down and jump to the following platform, to the triangular ledge and left
to the block. Run-jump to the next one, slide down left and jump to the triangular
side of the platform, from there to the opening in the wall. Go to the leftmost
point of the big slope and slide down. Jump to the next one, one more, then
jump and grab the monkeyswing
above you. Get to the other side, drop and go over that little walkway. At the
end, turn 45 degrees left and jump with a backflip on the leftmost slope, then on the next slope.
At the end, jump to the crawlspace and get up to end this level.
Level 2 – Escape with the Artifacts
Secrets: 5
Arming
You start this level sliding down a slope behind the crawlspace you entered
at the end of level 1. Turn right and go left around the corner. Climb the right
ladder and up the slope at the end, backflip
to an alcove. Run-jump to the passage above the slope, but sprint quickly into
the right alcove as a spike boulder rolls down! Run up when the boulder’s away,
then jump over the next one. Danger awaits you, so run down the passage and
jump into another right alcove.
SECRET 1: Turn around and right to
see a ledge. Jump there and find Grenades and Shotgun Ammo. Return to that last
alcove.
In the next passage you can find 2x Rockets, a Large Medikit and on a corner block the Rocket Launcher.
SECRET 2: Go back to the entrance
of this room and find a movable block right. Pull it twice and run around it
to find the Grenade Launcher.
Find a button left of the exit to open a gate somewhere elsewhere. Now return
to the boulder slope and climb the last one, jump over the boulder and exit
this area.
SECRET 3: Jump on the slope and back
on the alcove you once used to get over that slope. Drop to the ledge and shimmy
left until you can get up. Turn left and see one of the wall crawlspaces. Jump
there and get into it to find Grenades. Get back on the ground.
Lava Room
Return to the start and this time go to the opposite direction, around few corners
and shoot four mosquitoes. Go in the far left corner and find Shotgun Ammo.
Turn and find a passage opposite, climb the blocks and jump into an alcove with
a Little Medikit. Drop down
and run to the big doorway. There are two boulders awaiting you, you know the
technique, sprint in the first right, than in the left alcove before they hit
you. Now get up and into the lava room you saw while pushing the button.
SECRET 4: Turn left and climb
the block by jumping on the lowest part. Monkeyswing over to some Grenades and return.
Look at the rightmost slope. Jump to it and shimmy to the leftmost point. Climb
up and slide, then jump at the latest moment to the next slope, then with a
left curve to the third one, then two “easy” times more to land on a flat tile.
Run to the right tile and run-jump to the next block, slide and jump to the
next slope, then to the far one and grab the ledge. Shimmy far right as possible,
climb up and jump as far as you can to the next slope, either drop and grab
the ledge, then backflip
with a midair turn and a left curve or try jumping directly with a left turn
to the next slope, backflip
to the last one and from there it is an easy jump to the exit.
Trap Collection, First Artifact
Get out of this room, slide down the slope and jump over two blades. Drop to
another slope and Lara finds her way down at her own. Drop into a dark room
with a spike ceiling that will lower when Lara has entered the room… You have
to find three switches to escape, find the first on the right wall, the second
directly opposite and the third directly right on the right wall of the second.
Backflip with a mid-air turn and sprint towards and through the exit.
A room with two still frozen Shivas
awaits you. Go a bit right to trigger the first one. Three grenades were enough
for him. Find Uzi and Shotgun Ammo on the left and right blocks, then go through
the pillars and hear a door open. Head to the far right corner and enter a passage
with two blade traps, simply jump over them in the right moment, and get to
the next room. Run-jump to the opposite block when the swinging pot is far away,
take Grenades, the Serpent Stone and the Infada Stone with you, then run-jump
back and over the blades to re-enter the Shiva room. Pick up a Little Medikit and insert the Serpent Stone
in the receptacle on the other side of the pillar ahead. Kill the second Shiva
and exit this room via the gate opposite the gem receptacle that is open now.
Mutant Prison, Second Artifact
Run up the stairs, pick up some Rockets at the end
and find yourself in a room with many mutant cells. When entering it two of
them will be released, so after killing them with a good weapon run to the ladder
on the central pillar and climb it. Take the Element 115 and three more mutants
will be released. Kill all of them and explore the cages for Flares, Rockets
(a mutant will be released), a Large Medikit
in the last one’s cage (the last mutant will be released) and Shotgun Ammo.
Push the button and a door in the big hall opens.
Block Puzzle, Third Artifact
Head through and find a block puzzle. First of all, pull the right block to
climb on it and jump to a ledge with a Little Medikit.
SECRET 5: Pull the latter block to
the opposite wall (there’s a face on the ceiling). A left door opens and you
can find Grenades and Rockets in the adjacent crawlspace.
Pull the latter block to the middle one, so that they form a line, looking from
the higher block. Push this one on the right block now. Push and pull the middle
one around the right one, so that you can climb on it and pull the left, higher
one once. Lower in the crawlspace behind you. Get through and run-jump from
the icy bridge to the snowy ramp. Climb up left, slide, jump and grab the ledge.
Climb up and find the Eye of Isis in an alcove. Get out and find Rockets right
of it. Turn and run-jump from the walkway to the other opposite
one. Now run-jump to the right hand corner ledge.
Find a crawlspace and go through the open gate. Climb the highest block now
and from there you can get into a high alcove.
Shiva Room
Follow the long corridor and slide down a bit at its end. Pick up Grenades and
slide into the next room, where you will meet another Shiva. Kill it and go
in the passage behind the right frozen Shiva to find Rockets. Go to the opposite
slope construction and backflip
up the first, then jump up until you find a wall lever. Pull it down to activate
the next Shiva. Get a Little Medikit
in the grotto behind the lever. Kill the Shiva from above or on the floor, as
you like it. Get into the newly opened door and fight two mutants (Tip: Trigger
them while on the top and jumping above the gap, then kill them from above).
Push a button in one of the cages to open the next gate in the grotto. Get there
and slide down the ramp instead of entering the crawlspace.
Boss Fight
Go downstairs and slide, thereon drop into the room with Willard himself. Take
the Rocket Launcher (best way because you see how much ammo you need) and shoot
four times at him while constantly running around. When he retires for a moment,
push one of the two buttons (if you are fast, you also can pick up the Serpent
Gem). He awakes, you shoot four times and push the
next button. He awakes again. Now you have to shoot him again, but be sure you
and he are in a good position (i.e. you are near the ramps in one corner and
he is in the other “half” of the room). After shooting the fourth time jump
the slopes and get into a passage. Quickly push the button and the spider will
be trapped in the other half and is thus harmless. Get back over the right and
long crawlspace. Jump back to the central ring and from there to the left ladder.
Climb it to the top and use the Serpent Stone to release the cage with the last
artifact. Drop down the right ladder, slide and grab the next ladder, get down
a bit and backflip with
a mid-air turn to grab the ledge of the walkway. Crawl right and run-jump to
the exit stairs. Run up the long stairs and then the ramp, climb the left ladder
and slide down. Right is the formerly ignored crawlspace, ignore it again but
slide down the next slope. Go right and some doors open for you.
Finale
See a cutscene of the last
Shiva waking up, follow the passage and use the crawlspace at the end to get
to the room with the last artifact. Kill the Shiva and take the Ora Dagger with you, a door opens
at the top of this room. Just a few steps to do to escape.
Climb the block opposite of the very first entrance to this room, get into the
left crawlspace and hang off the left ledge. Shimmy left until you can stand
up. Turn left and jump to the next crevice, shimmy left and climb up once again.
Turn left again and jump to the ledge with the ladder. Get on that one, climb
left and up, to the top. Turn right and run-jump to the crawlspace, go up at
the end and jump to the exit platform. Climb the rocks and follow the passage
outside to watch the ending slideshow. You have made it!
THE END