Author: Vinci
Download:Here.
walkthrough by dmdibl
(Savegames for the quad bike jump
and the timed runs have been posted in the Unofficial Custom Level Forum – or
they can be downloaded in a ZIP file from this
link.)
Slide down the slope and walk forward
to the end. Look up high at the wall ahead and spot a crawlspace, and a shimmy
crack. That is for later. For now jump the slopes to the left. This irritates
a snake. Try to get Lara into the right alcove to shoot the snake without taking
damage. Continue on the pathway, note the closed gate to the right. Go up the
slope.
Shoot a thug. He drops nothing. Go up
top and shoot two vultures, a snake, and a thug who drops a keycard.
While here you might notice an elongated hexagonal hole
high on one wall, which will be the target for the quad bike. Now go back to
the beginning where Lara shot the snake. Above the snake is a ledge with MP5 clips, so jump up there. At the end of this ledge
is a pushable block. Pull
it out, stand on it, and jump to the shimmy crack that is over the dead snake.
Shimmy right to the end, pull up into
the crawlspace, and use the keycard. Ease down, shimmy left a bit, and drop
on the slope by the snake. Go out, but this time go right through the gate, and get on the
quad bike. Ride it up to the top. On the upper level, immediately to the right
of the ramp, is a steeply sloped brown rock. Lara can ride the quad bike up
this, jump the gaps, and make a complete circuit of this area.
The bike seems to have a nitrous oxide
boost or something, so sometimes hitting the brake (Alt: actually the reverse)
does nothing. It is very hard to control, and if Lara breathes wrong the bike
will slide sideways off the rocky path. It takes patience to navigate this route.
The quad bike is one of the best vehicles in Tomb Raider, but here it is a torture
device. In the middle of the ride pick up the Desert
Eagle clips. Dismount by using End and a Left or Right Arrow Key.
Lara ends up on the square next to the
last sharply slanted square. The bike will gun up to speed, and make a jump
toward the hexagonal opening. A dozen trials will find the right approach. After
thirty or forty attempts the quad bike sails into the opening--yes! yes!--bolts
through and explodes in the water beyond.
So the trick is to make the jump and end
up with the bike pointed sideways in the opening. The bike naturally points
left. From here Lara drives the bike around the rocky perimeter, jumps the water,
turns right (watch out for the hole) and ends by parking the quad bike pointed
back toward the hexagonal opening. [Without the quad bike here there is no possibility
of getting back out. More on that later.]
Get off. Jump in the water to find the
MP5 clips in front of the hexagonal hole. Facing
that hole, swim left and around the corner, dive into a wall slit at the bottom
to get a keycard. Pull out of the water on the
other side of these central rocks. Get into the hole. Lara will have to crawl
on the right side to get through. Take the passage and pull out.
Walk by the two bushes. At the blind corner
stop. Standing away from the corner, do a roll to just touch the
corner tile to trigger a boulder, immediately followed by another roll to get
away. Continue to next corner, shoot a snake. Make a left at the next corner,
then at the next corner is a boulder, so do the double roll to trigger it. Continue
and use the keycard on the door. Enter and shoot two vultures.
Go down the stairs to what looks like
a rusted door on the right. This is the target of a timed run. The switch is
on the opposite wall. So run out on the central stone pathway, and stop at the
right turn. To Lara's left is a small medipack
in the water. To Lara's right, back in the smaller pool, are Desert Eagle clips. Collect these items, get back on
the central stone pathway, jump off and swim over to the switch, to the right
on the far wall. Get out, turn around, and study the route Lara needs to take.
There is a central ridge across this section
of pool. Only on the left is it shallow enough to use. Try it: Lara can do a
running jump, just clear the peak of the ridge, keep running and jump to grab
the central walkway. Pull up. Now notice that Lara will need to make running
jumps to cut the two corners and make the timed door before it closes. After
a few practice trials go back to the switch and use what you've learned. Next
to impossible, isn't it?
Once through the door, take the passage
and make a left. Go left for a small medipack.
Continue clockwise around the room. At the back wall, where a triangular crawlspace
is, look right, get down to the light colored sand to pick up a Desert Eagle. Now here is something curious. Lara can
get through that crawlspace, stand up, and find that a solid wall is in front
of her. She will be back here. For now get out of this room to the green hallway.
Go left, crawl through to what looks like
a deadly fire tile (quite safe, really). Jump out shooting. One of the three
thugs will drop a keycard. There is a snake
in a bush by the wall. The snake is protecting a push block in the corner. Push
the block in twice to find a door.
Go back to where Lara found the Desert
Eagle, but this time enter
that triangular back crawlspace. (The Desert Eagle would have disappeared, if
Lara hadn't already retrieved it.) Stand up and this time find that instead
of solid wall there is a push block here. Push it in, throw the switch, and
exit to the right. Go back to the other push block. The door is now open, so
Lara can run over two foxy tiles in the corners. This will open a tall metal
gate.
Now use the thug's keycard to open the
corner door and enter. Don't bother with the head tile, it is timed, and Lara
first needs to handle some thugs. Go to the dead-end for one-way quicksand.
Fall through. Shoot two bush snakes. Go right at the intersection to find the
metal gate that the foxy tiles opened. At the end of the passage is the timed
door that the head tile triggers. Lara first needs to get another keycard.
Go back and straight at the intersection,
make a right to see a hole in the floor. This should make thugs appear. Shoot
them for the keycard. To return, jump into that
hole (which triggers a flip room). Jump right back out again to find that Lara
is back where that first push block is. Go through the corner door.
Step on the head tile. Race to the "quicksand"
and drop, run around all the corners, right at the intersection, then loop left
through the open metal gate, continue, leap up into the timed door just as it
closes.
[This is much too difficult. I assumed
Lara was supposed to step on the Indian head tile and race in the opposite direction,
run through the unobstructed room using dash. Then jump in the hole to flip
the room, jump out and have an almost straight dash to the open metal gate.
But that hole only generates a one-way flip, so when Lara jumps out it is always
the room with the push block and the key lock door. Maybe I missed something.
The timer is so short, using the flip effect seems a much better way to make
the run, but alas it doesn't work that way.]
Inside the timed door, take the green
passage, slide down backwards, using grab. Run to the end and jump up into the
odd ceiling. Get out of the water. Use the keycard in the slot, enter the door
and go right. The level ends.
*BONUS POINTS* -or-
WHY DID LARA PARK THE QUAD BIKE WHERE
IT IS?
When this game started there was a suspicious
block that Lara pulled out in order to jump to a shimmy crack. Once you have
ended the game, it is optional to play on and explore this.
Lara can go back to the entrance to this
area, retrace the route past boulders, and get out of the hole to where the
quad bike is parked on central rocks. There would be no way out if the quad
bike weren't there. But now it is easy to jump back out through that hexagonal
hole.
Drive the quad bike back to the beginning.
Dismount. Jump up to that first push block. Push it in and keep pushing until
Lara can pick up a large medipack. Pull the block
back once. At Lara's level on the right is a triangular opening. It looks impossible
to enter, but I found that if Lara did a run and jump she slipped right into
it.
Follow around to find a keyhole. (Unfortunately
I couldn't locate the key.) Continue on this same level. If Lara drops into
the end hole, she falls through the floor into blackness and dies. But at the
hole, she can do a jump and grab to the right, to get into the passageway to
pick up MP5 and Desert Eagle clips. Get out
by doing a grab up to the left.
Go back past the keyhole. Slide down. If Lara follows
all the passages she can jump up at a dead-end odd ceiling. She will be swimming
back in the pool where the quad bike was parked, so she doesn't have to navigate
the quad bike back over those tortuous rocks. She can go to the level exit,
but there is no going back to the beginning.
I suspect that the missing key opens up the gate door at the very end, at the exit corridor.