Collision Flipeffects |
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Image | Text to Find | Description |
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COLLISION FLOOR SLOPE |
Floor with SlopeWith this group of triggers you can move up or down the floor, setting or less a slope on the floor. Set North <&>Slope-Collision changing floor of (E)Clicks Set South <&>Slope-Collision changing floor of (E)Clicks Set East <&>Slope-Collision changing floor of (E)Clicks Set West <&>Slope-Collision changing floor of (E)Clicks The picture has been got with following trigger: ; <#> : Collision. Set West <&>Slope-Collision changing floor of (E)Clicks ; <&> : Slope Collision with height= 2 ; (E) : Increase floor collision by 4 clicks |
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COLLISION TRI FLOOR |
Floor with TriangleWith this group of triggers you can move up or down the floor, setting or less a singe vertex to increase furtherly to create a triangular peak. Set North-West <&>Tri-Collision changing floor of (E)Clicks Set North-East <&>Tri-Collision changing floor of (E)Clicks Set South-East <&>Tri-Collision changing floor of (E)Clicks Set South-West <&>Tri-Collision changing floor of (E)Clicks The collision of the picture has been got with this trigger: ; <#> : Collision. Set North-East <&>Tri-Collision changing floor of (E)Clicks ; <&> : Triangular collision with height= 2 ; (E) : Increase floor collision by 6 clicks |
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COLLISION TRI SPLIT |
Floor with split triangleWith this group you can move up or down the floor and then you can add a split triangle, where the break-line is in a different position respect to common triangle. (See the picture) Set North-West <&>Tri-Split-Collision changing floor of (E)Clicks Set North-East <&>Tri-Split-Collision changing floor of (E)Clicks Set South-East <&>Tri-Split-Collision changing floor of (E)Clicks Set South-West <&>Tri-Split-Collision changing floor of (E)Clicks The collision of the picture may be got with this trigger: ; <#> : Collision. Set North-West <&>Tri-Split-Collision changing floor of (E)Clicks ; <&> : Triangular Split collision with height= 3 ; (E) : Increase floor collision by 5 clicks |
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COLLISION CEILING SLOPE |
Ceiling with SlopeThis group moves down or up the ceiling adding a further slope in wished direction. Set North <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks Set South <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks Set East <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks Set West <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks The collision of image has been got with following trigger: ; <#> : Collision. Set North <&>Ceiling-Slope-Collision changing ceiling of (E)Clicks ; <&> : Slope Collision with height= 2 ; (E) : Decrease ceiling collision by 8 clicks |
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COLLISION TRI CEILING |
Ceiling with TriangleWith this group you can move down or up the ceiling adding a further decreasing for a specific corner, getting a triangular speak. Remark: for the ceiling collision is not foreseen the split triangle. Set North-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks Set North-East <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks Set South-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks Set South-East <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks The collision of the picture has been got with this trigger: ; <#> : Collision. Set South-West <&>Ceiling-Tri-Collision changing ceiling of (E)Clicks ; <&> : Slope Collision with height= 2 ; (E) : Decrease ceiling collision by 8 clicks |
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COLLISION FLOOR |
Flat Floor CollisionIf you want move up or down the floor with no triangle or slope, just you select any collision floor triggers and set as triangle or slope 0 clicks. In this way you got only a movement of the floor preserving the flatness of the sector. For example the picture at the left could be got with one of following triggers: ; <#> : Collision. Set East <&>Slope-Collision changing floor of (E)Clicks ; <&> : Slope Collision with height= 0 ; (E) : Increase floor collision by 6 clicks or: ; <#> : Collision. Set North-East <&>Tri-Collision changing floor of (E)Clicks ; <&> : Triangular collision with height= 0 ; (E) : Increase floor collision by 6 clicks In fact, when you set 0 clicks for slope or triangle height is not important the facing (east, north, south ect.) and neither if it was a triangle or a slope. Remark: in spite of this speech I discourage to use a "split triangle" collision as flat collision, because the split triangle change some field in internal structures that could be modify something also if there is a null height about the clicks. So try to use slope or common triangle to have flat collisions. |
The Panels with full widthYou can have panels to cover each single click of the sector |
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PANEL_BORDER | PANEL_MIDDLE | PANEL_STRIP | PANEL_DIAGONAL |
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Little Panels |
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PANEL_HALF_BORDER1 | PANEL_HALF_BORDER2 | PANEL_CORNER | PANEL_MIDDLE_CORNER |
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