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The Skribblerz Stones 2.

Author: George Maciver (George M) w/ Aza & Amber Light & Kitkat

Download: Here

Forgotten Realm 2: The Wanderers.

Story:

Lara has survived her previous ordeal and arrives in a strange underground world. While trying to find her way out, she meets a few unlucky lost wanderers. Will they kill her or help her? There are 4 secrets.

Walkthrough:

Level by Amber Light, second level of the Forgotten Realm series.

There are more possible routes through the level, but this is how we did it...

Lara will drop through the trapdoors while catching fire and drops into a pool, just go with the flow and swim down, then up into the Main Room.

Main Room, the Crowbar.

Climb the rocks NW and jump into the passage in the W wall (covered by plants) and follow to a Blade trap, crawl under the Blade along the right hand wall and go up to the ledge with the chest, open it to get the Crowbar.

Bronze Stars.

Safety drop down and go to the alcoves in the middle of the N and S walls, there are 2 Bronze Stars, get them both. Now make your way back up to the ledge where you got the Crowbar (up NW) and climb the ladder on the W wall this time, almost to the top and back flip to the ledge behind. Hop SE to the ledge in front of the closed gate N and do a run jump from the SW corner to the corner of the ledge on the W wall. Go S and run jump up to the block with the receptacle for one of the Bronze Stars. A block will lower in the N wall, ground floor.

Timed Platforms and the Shotgun.

Run jump back to the ledge you came from and go back to those ladders NW, get down to the ground floor and enter the ground floor passage in the W wall first and hop right around the corner over the pit, follow up to where you can get Flares and a small medipack from a chest, then turn back and drop into the pit. Pull up S and immediately do a back flip and jump over the pit after the Boulder dropped in. Follow the passage up to where you look out into the Main Room. Jump up onto the ledge to the right and hop around the corner to the next ledge and save in front of the Timed switch. Pull, back flip/roll and run left onto the raised platform, jump to the one on the central pillar and throw the switch (lowers a block behind you).

Now you can roll and turn right a bit while you run jump back to the platform S and quickly run to safety. If you happen to drop to the ground floor, you know the route back up here now..

Then throw the switch again, roll and jump to the first platform, this time jump to the ledge SE where the block lowered. Open the chest to get the Shotgun and some Ammo for it.

Drop backwards from the ledge and shimmy left to the next, pull up and save at the next Timed switch. This one will lower a block on the ledge along the E wall. Throw the switch, turn left while running and jump to the ledge E, hop onto the higher part and run past that underwater lever (for later).

First Wanderers Key.

Jump to the block with the Star receptacle in the NE corner, another block will lower, this time on the ground floor S and a Skeleton will come out. After he stepped on that trigger tile a Wanderers Key will appear on the other tile. Jump down into the pool and climb out to get that Wanderers Key, if the Skeleton plays nasty, shoot him into the E pool.

Flooding the Main Room.

Passage N, Gate wheel #1. (You can also go S first, makes no difference)

Go into the passage N where the block lowered before and climb the blocks, nasty beetles will pour out of the wall while you run into the next room. Either run back and lure them into the E pool or be quick about your business. Throw the switch in the room, turn around and climb the cage onto the block. Hop onto the next block and jump to grab the ladder, go up and turn around to run jump and grab to the opening S. Go up to the chest to get a Medipack from it. Go back and now run jump around the right hand corner into the opening E, throw the switch there to open the gate ahead and step out into the cave. Grab up S to the ledge above and turn NE to jump to the rope there, swing a bit and jump to the ledge in front of the open gate, follow in and get Gate wheel #1 from the chest. Go back out and jump into the water below, Follow the current back to the Main Room and this time take the passage S.

Passage S, Gate wheel #2.

Go into the passage S where the Skeleton came out of before and follow to a pole. Climb a bit and turn to back flip off, go to the next pit and check the health before you jump and grab the next pole. Go up and get past that nasty Blade, go up a bit more and turn to back flip to a safe "corner" ledge, the darker ones are deadly. Jump over to the chest to get a small medipack. Jump back to the pole, go up and find the opening E, back flip in there and throw the switch in the next corner to open the gate ahead. Grab up N to the ledge above and run jump to grab the rope SE, swing a bit and jump to the open gate. Follow in to get Gate wheel #2 from the chest. Jump back to the rope and swing to the ledge W where the gate now opened. Jump with a grab to get into that opening and go down to the mechanism, place the 2 Gate wheels and watch the flyby of the Main Room being partially flooded. Go back out and drop into the water below to swim back to the Main Room.

Main Room, a Secret.

Swim to the NW corner and dive down under that ledge with the Crowbar chest NW, Carefully around the corner to time those Spikes and follow to a room with Secret #1, a Golden Skull in a chest. Get back to the Main Room and swim up at the S side open gate.

The Fire Section.

Hop over the ledges in that lava pool and go left at the closed gate, time the jumps past the Moving Pillars and end up in the Fire Cavern, a flyby takes you around and you'll see flames stop at a face texture. Your job is to get those flames burning again.

Head S a bit and run jump SE to that safe tile in the burning floor, turn NE and jump to the next one near the dark pillar. Now you have to stand far back and run jump with a right hand curve around that pillar to the next safe spot NE. Face N and run jump to grab the ladder there, go up a bit and shimmy to the right along the ridge to get to a ledge with a Timed switch. Save and pull, roll and run a bit forward, hop onto the block where the fire just went out and run jump to the next block S, Then a stand-jump a bit to the right to land on the next block in the dark corner, curve right doing a run jump and grab the Jump switch (SW) at the end of that jump. Slide down and jump with a left curve to get back to the safe tiles.

The Second Wanderers Key.

Turn SW and hop to the spot where the cage just lowered, throw the switch and a cage will go up behind you. Jump to the tile W and from there a diagonal run jump to grab that cage W. Climb up, up to the left side ledge and step on the tile there to activate a Skeleton on the ledge E. That Skeleton will step on anther tile, which will make the Wanderers Key appear. Go S to the corner and take a curved running jump to the E side, shoot the Skeleton off the ledge and get the Second Wanderers Key.

The Torch.

Run jump from this ledge to the S and land on the left sloped rock under that face, you'll slide down to a safe tile. Turn E and jump to the alcove with the Torches (a block lowered here). Pick one up and jump back to the W, go straight to that burner W and carefully light the torch there. Turn around, walk e a bit and go left around the corner where you'll find a grey "tile" on the floor (behind a pillar). That's a raising block, drop the Torch on it (hit the #1 key) and walk from the tile to the safe tile N. Then stand-jump with a left curve into the arched opening NW and another jump NW and from there a jump to the safe spot under the gate W. Crawl in and get Secret #2, a Golden Skull from the chest. Turn around and climb up to the now open gate, jump with a left curve onto the ridge and shimmy to the right where you can pull up on a flatter spot. Face SE and jump to that slanted rock, grab the edge and shimmy to the right where you can pull up. Hop to the triangular ledge NE and jump N over the rock. Go over the ledges to the N, jump to a block in the NW corner and then over to the ledge with the chest E, get the Shotgun Ammo from it.

Drop from the ledge to the safe floor below, head S and go jump back onto that tile in the burning floor SE. Jump to the switch E and throw it to raise the block under the Torch. The cage W will lower, but there's another way up. Go to the NW corner where a block lowered, climb the remaining block and jump up to the ledge S, follow S to where you can now take the Torch from the raised block. Take a run jump to the ledge with the "Face" and ignite the eyes again. A gate around the corner opens up. You can leave the Torch.

The Realm Star.

Go to the W side of the ledge and slide down to the safe floor. Go up the steps S to that open gate. Inside and in that chest is the Realm Star, go back out and turn left at the gate, jump to that ledge in the corner and from there NW onto the wall and face W to stand jump and grab the rope over the lava pit. Swing across and go through the gate, stop  before the slope and save before you enter the next room.

Boulder trap.

Turn around and check your health. Take a single hop back so you just step onto the first floor tile in that room and immediately jump back S into the passage, as a boulder will drop. Then turn around and run down the room behind the boulder, hit the look key to get out of that fixed camera. Jump to the right into the next room, two running jumps over the right hand ledges will get you to the exit to the Main Room, and jump in the water to get rid of the wraith.

Swim over to the N side and enter the Water section.

The Water Section.

Jump the ledges over the deadly water and enter the puzzle room.

Bird puzzle.

First go get the Shotgun Ammo from the chest E. Now go into the NE corner and find the jump switch up S. It will bring out a pole in the entrance hall S, go there and climb the pole, back flip onto the floor above and have a look N. The clue to the puzzle is on the wall next to the gate. get back down the pole and into the puzzle room to move those Birds onto the tiles. S goes S (four pointed star figure), with it's back against the wall, W to the triangle figure SW and the last one N under the hexagon figure N side left. A cage will rise in the middle of the room and a harpy will attack. Take care of the harpy and go up the cage to jump to a switch N.

The Third Wanderers Key.

A timed switch it is, save in front of it and have a look where to jump, as it is quite a tight run. I did a roll, while turning right a run jump NE to the ledge beyond the pillar, run curving left and jump to the floor with a right hand curve so you can run jump onto the far ledge to the right (green vase), curve left there so you can jump across to the ledge at the symbols and run into the open gate. Go carefully into the SE corner and push the block in till as far as it will go, go left and follow around to where a Skeleton will wake up. He will activate the tiles again so the third Wanderers Key will appear, pick it up and go out through the open gate N. Safety drop from the side of the ledge under the monkey swing and get Secret #3, another Golden Skull from the chest.

The second Realm Star.

Climb back up and grab the monkey swing, follow to the end where you will drop onto a breakable platform, quickly jump to the one ahead and jump up to grab the second part of the monkey swing. Go into the next room and get the second Realm Star from the chest. A Wraith will appear. So run out and down from the ledge into the pool below, swim out W and then S in the next room. Swim up and climb out before that Fish gets you. Drop down into the room with the Birds and go back S to the Main Room.

The Mighty Warrior.

On the central pillar of the Main Room a Mighty Warrior appeared. Dive into the water and swim to that ledge E where the block now permanently lowered. Use the underwater lever to lower the spikes in front of the wall switch in the top of the room...

Swim to the ledge NW and climb out to climb up to the ledge above, during the next part that Warrior never attacked me, but maybe I was just lucky. Run SE onto the ledge with the switch and activate it, there are 2 more switches. Go back to the NW corner and jump/grab to the ledge with the Bird statue, shimmy around and drop to the ledge in the corner, jump to the N and run onto the ledge with the second switch. Get onto the ledge n and do a run jump to grab the ledge N, under that Bird statue. Again use the ledge above to shimmy around and get to the third switch on the S pillar, a gate opens up on the water level W. Dive down and get in there.

The Fourth Wanderers Key.

Follow in to a pool, swim up to the S side passage and get a Medipack from the chest, go back and into the passage W and follow to a floor lever. When you use it an explosion will occur. That's the Mighty Warrior you just took care of. Return to the Main Room, to the NW corner and up the ladder to the ledge. This time jump and grab the upper ledge E and run jump to grab that central pillar. Jump over to the gate W where the fourth Wanderers Key just appeared. Picking it up will open the gate, so step in and light a flare to spot that crawlspace to the left. get in to get Secret #4, a Golden Skull. Go out and continue W to a pool where you can place the 4 Wanderers Keys to open that gate W.

The Skribblerz Stone.

From the entrance ledge of the Stonez Room a jump to the ledge W, use the jump switch, jump back and grab the monkey swing to go E where the spikes were. Climb down to the lower section of the grey texture to the right and back flip/roll, landing on a slanted block a jump and grab the ladder, go right around the corner and drop to the ledge with the switch, use it to kill a burner at the central pillar. Turn around and stand next to the switch to run jump to the central pillar and use the Jump switch there. Jump to the S for the next switch and then to the W for the last one. Now you can return to the ledge E and go up the ladder to the ledges above. Place the 2 Realm Stars one E and one W to lower the cage around the Skribblerz Stone and jump over to get it. A wraith comes out...

Jump to the opened gate S and slide down into the unknown...

 

Temple of the Skribblerz Stonez.

Story:

Lara is exploring an ancient civilizations temple in search of the fabled Skribblerz stone, which is believed to have mystical powers. Will she survive the traps built to protect the precious stone from intruders? This level is dedicated to my Mother Margret who sadly passed away on the 09 November 2007. There are no secrets in the level. The torches are only to provide an alternative to flares; they are not required for any puzzles.

Walkthrough:

Level by bedazzeled

Throughout the level you'll find a few torches, they aren't to be used for puzzles, if you like you can use them instead of Flares.

The Mirror Puzzle.

Go N around the corner for Flares in a chest. Walk towards that gate N and Lara looks up left to an object on the wall. Drag the mirror NW out twice, and put it opposite the glass window W wall and also lining up with the object in the wall N. (there are little slopes in the floor, also indicating where the Mirrors should go). Head S and to the right, in the next room take the mirror NW out and put it against the W wall next to the pillar with the window.

The mirror SE goes to the spot against the E wall and opposite the pillar with the glass in it.

The lens looking pushable goes in between the pillars with the glass, under the skylight and rays will appear throughout the rooms. The gate S and also the one in the NE room opened up (where you got the Flares).

Gate S, the Small Waterskin and a Golden Star.

First go to the gate S, the gate closes behind you, slide down and mind the swinging axes. Passing them and heading left you'll come to a small room, climb the ladder and back flip. Look up and use the jump lever above your head and then jump to the next ledge and climb the ladder. Go S and left, in the SE corner is a chest. Get the Shotgun and medipack from it and turn around, go left and left and keep to the left to find a lever left of the wall torch. 

Watch the scene, so back N, down the ladder, go into the passage behind the third axe and get the Small Waterskin from the chest. Go back to the ladder and back up and go S again. Follow through till you are in a room with a pool and a fountain.

The Water Room.

Go N, jump in the water near the waterfall (NE) and fill the small waterskin. Go back over the bridge, towards the W and fill the scale with water. A door on your left opens, so get in, climb the pole and back flip, follow through and shoot the skeleton from the ledge. Then take a running jump to the rope, turn to your left and swing to the ledge against the wall. Then take a running jump back in the direction of the rope to grab the monkey climb. Follow to the end, drop and grab the ladder and climb around the right corner onto the balcony. Head up into the NE corner and open the chest. Get the Golden Star and a wraith will pester you. Run down into the water and swim NW, get out and run into the gate that opened and in there is the cross to get rid of the wraith.

Gate-Lever Puzzle.

There are 4 levers and counting from left to right, put them down, up, down and down, the gate opens behind you, turn around and go in to open the chest for shotgun ammo.  Turn to the right and use the jump lever on the wall (E). Outrun the skeleton (or blast him into the pool) and go into the open gate on the left, then into the opening E. The door at the end will open (have a look E as there is a pool with a chest in the pool), take the second alcove to the left and use the lever. Fall in water and swim to the end and pull up out. Jump up some blocks and the door opens, you're are back in the mirror room.

Gate NE, Laser Sight and a second Golden Star.

Now go NE to the area with the chest where you got the Flares and enter the gate N. Go to the right and use the lever. Then head to the pit W and jump to the monkey climb and follow through to where you can drop to the floor.

Shoot the crocs in the water and jump in, get out on a slope against the S wall and shoot another croc. Jump from the slope onto the block with the emitter N, from there a running jump to the block with the emitter left (NW) landing on a corner. Carefully move to stand in the far corner so you can take a running jump NE to the ledge with the chest, get the Golden Star from inside the chest.

Back to the water and climb out NE and either jump from the ledge up or get down to the ledge in the water) to the block with the emitter. The burning flame on the block near the chest will die. Then jump to the chest OR back to the water and climb out onto that slope S again, walk E and a standing jump with grab to the block with the flame, shimmy right around 2 corners and get up on the block, side flip left into the alcove with the chest to get the Laser Sight and a medipack. Jump in the water and swim W but don’t go in the opening just yet, look at the pillar and behind it is an underwater lever, pull it, quickly swim back to that slope S and get out of the water to shoot that croc which just came into the room.

The Bridge Key.

Swim into the opening W. In the next cave is an opening on the right (E) at the end of this passage is a chest with revolver ammo and the Bridge Key. Back in the water and swim to the right (N) and up, NE is another chest, open it to get some Revolver ammo.

The Revolver.

Near the N wall is a Torch, you can light it at the small fire basket S. Go to the E wall and find the ledge up and also a small slope, stand with your left shoulder against the wall and jump up and grab the ledge. Jump to the middle structure and open the chest for the Revolver. This awakens the skeleton, deal with as best you can; I shot of the head with the Revolver and dealt with the other 2 the same way.

The Crowbar.

First go the ledge on the N wall and then aim for the W ledge with the chest on it with a left curved running jump. Inside the chest are a small medipack and the Crowbar. Back to the middle structure and another skeletons is awake, if you didn't shoot its head off first.

Take a running jump to the SE pillar and from there, follow through over ledges to the W and deal with the last skeleton in this room.

The Artifact Room Key.

Climb up W to the rolling bridge and find a pushable block NW, push it twice and use the Crowbar on the lever. The first bridge rolls down. Go to the bridge and just left on the E wall you can use the Key to get the second bridge down. Run over the bridges and slide down the pole. Halfway down you can back flip into a passage. Follow and jump down, the door opens for you. Go left to that small pool and get the Artifact Room Key from the open chest in the water. Go back up the steps and inside go to the left and in the right hand alcove you can use the Key.

The Skribblerz Stone.

Place the two Golden stars on the sides and pick up the Skribblerz Stone and go W, deal with the skeleton, go through the gate and the level ends…

(you could shoot the head off the skeleton before you pick up the Stone and watch him run into the pit...).

Oak Island.

Level by Aza

Story:

One day Lara reads about the legend of Oak Island and decides to investigate. Please visit www.unmuseum.org/oakisl.htm for more information.

Walkthrough:

Go out of the small cave to a large area, first go left and into the building where you can shoot two rats.

Go out and W, to the rocks where you'll see an opening behind a slanted rock behind a short tree stump. Grab up to the slanted rock, turn around facing the tree and back flip, then jump and end up on the tree trunk.

Make your way over the branches to the NE, on the branch there is a chest and in it are some flares.

Utility Key.

Go onto the N branch and jump to the rocks N. There is an opening down, get in, shoot the rat and get the Utility Key from the chest. Get out and go to the W and a standing jump + grab, shimmy as left as possible, pull up, slide/jump/grab the ridge ahead and hoist up.

The Lasersight.

Follow in and look for a gate left behind a banana tree, the gate will open up (this is a short cut you might use later) and get from the chest a medipack. Go back and follow through till you come to a swamp. It is filled with nasty beetles so be careful. Look W and spot a chest there. Jump in the swamp with beetles and wade as quickly as possible to the W, climb out and grab the Laser Sight from the chest. Get back through the swamp and leave this area.

Head E and into the house again and use the key in the lock to the left.

The door around the corner opens, get the arrows from the table left and open the door in the back. Get a small medipack from the chest and shoot some crates in the opposite corner so you can schlep (pull) the skeleton away from the switch and use it.

Go out of the house and to the left into next opening where that gate opened and head up the stairs.

Watch out for the spikes….. You can run jump over them from the entrance. Go to the right (W) and follow through. Don’t take too much time as a skeleton will be here shortly so drop down into the water and swim S and left (E) and up and left again and careful get out. Shoot the Crock and on the right (E) is a TIMED jump switch.

Timed Gate and the Shotgun.

You can get to the gate the hard way by jumping all the ledges around this cave or go for the Shotgun Secret while looking at the easier route.

Face N from the ledge under the jump switch, jump to the next ledge turn a bit left (NW) and jump to the ledge there. Back flip, turn around and jump and grab the ledge ahead, shimmy left and pull up at the end. Go to the chest for Secret#1, the Shotgun. Look down S and spot the ledge leading to that gate SW. Drop to this ledge and stand in front of the jump switch. Save and jump/grab to activate, turn left and hop back once, run jump to the ledge N and take the same route as before to jump into the open gate.

The Pirate Plunder.

On the pillar NW and facing S there is a jump switch to stop a burner on the floor, go to the other side and step on the tile with no flames on it and face W, another jump switch, that one opens the gate N.

Oops...a boulder alley. Sprint down and at the end, jump up to the left (W) or sprint along the left side and into the safe corner, while the boulder bounces back you can climb up left. Follow to the end and pull the lever.

Cut scene of the other boulder.

I went back, jumped over the boulder and got my hand on the Pirates Plunder. You'll see a gate open up near a chest.

The Crossbow.

Go out W to the ground floor of the cave with the timed jump switch (the gate is open again), find a passage N and go into the passage you opened up. Get the Crossbow from the chest and head for that open trapdoor to climb back up to the house. 

Oops... a skeleton but you have the shotgun, lure the skeleton outside and to those pits in the middle of the area, shoot him into one of the pits with the Shotgun.

Releasing 3 Boulders.

Head W and go back up to the treetops.

Get the crossbow and laser sight and shoot the rope (the knot) of the boulder that is hanging way up SW. Now make your way to the boulder NW and jump towards that swamp area. Go in and climb up a ledge NE, stand far back and turn around to spot the bones under that boulder way up. Shoot those and watch the boulder go.

Back to the ground floor (or take the gate behind the banana plant) and once again, up the tree and now go E on the lower branch near the boulder. Run jump and grab the roof, shimmy right around the corner and back flip to a flat ledge. Climb even higher and then take a run jump N to the flat corner of the roof, Drop behind the boulder and push it from the roof. Careful.. there are Spikes where the boulder was, just hop backwards and drop down to the floor of the house. Head outside and towards the 3 boulders on the in the pits.

Blowing Things Up.

First jump W to get some arrows and see that the trapdoor in the SE corner is gone, stand well back and jump/grab and climb down. Jump on the TNT case and from there on the other box and shoot a bat. Look up to the ladder and you see a ledge halfway up, so climb up, back flip/roll/grab and shimmy around the corner to hoist up and back flip/roll/grab to get into the opening W.

Follow through underneath a boulder and come to timed emitters and a pool, first shoot the Crocs in the pool.

Do a running jump, running jump with a slight curve right and another running jump to the last, run over the corner to the safe ledge. Jump and grab to get into the crawlspace E. The lever drops the boulder that will drop on the TNT case and that provides a nice explosion. Back out, drop in the water and swim NW to get out.

Jump to the ledge, shimmy around, pull up and roll/grab the ladder and climb down. Then jump to the block, as behind it is a chest for Secret #2, Shotgun ammo.

Jump in the water, swim down in the first opening and follow through, climb out at the end. Watch the fly by of a big and deep cave with a kind of plant cover on it.

The trick is to stand on the left of that plant on this ledge and look through the binoculars. Look straight into that opening in the opposite wall and there you can see a map of which tiles to jump on. Btw that medipack is a trap (boulder).

First jump is a run jump straight S and over that plant, walk into the SE corner and face E, turn right a bit and stand jump/grab to the next ledge. SE corner again and face SE, hop with a left curve around that low rock to the next.

Stand SW and run jump SW, the last ledge is one square away and in front of the passage. Jump into the passage and run up the steps, shoot bat at end and drop down into the water below.

The Skribblerz Stone.

In the S wall is a small opening, swim in, and all the way at the other end so you can climb out and shoot the Croc. Face N and then swim along the right side of the ship and board the ship, go up the ramp to the steering wheel and pull up on the right hand side of that wooden board so you are even with the pillar with the emitter. When you are over, Lara will slide and make a hop, then jump straight away to the pillar with emitter. Grab the edge and pull up at the corner. Hop over to the next one and then a running jump with grab at the last moment to the ledge with the lever E.

Jump to the N and slide down, grab the monkey climb and at the end let go and open the chest for the Utility Key.

You can then jump to the ship, slay the two ghost pirates and then use the Key on the door SW.

Get the second Pirate Plunder and leave N, run to the front of the ship, dive into the water and swim back to the room with the Skribblerz Stone.

Swim to the side and climb out to place the two Plunders, jump to get the Skribblerz Stone and the final flyby is shown.

Over the Rainbow.

Level by Kitkat.

Story:

In her quest to locate all the Skribblerz Stonez Lara Croft researches the worlds' mythologies looking for clues to their whereabouts. During her research she comes across an old Viking legend which tells that Ó?in; the god of wisdom and war; gave the Valkyries a gift of a Skribblerz Stone for all their hard work in guiding the souls of the warriors fallen in battle to Völhalla. But Löki; the god of mischief and strife; stole the Skribblerz Stone and hid it. Ó?in's anger shook Ásgar? to it's foundations but no-one could find the Skribblerz Stone...

In Norse Mythology, a rainbow called Bifröst connects the realms of Ásgard and Midgard, homes of the gods and humans, respectively.

Walkthrough:

The Village.

Lara will slide into a fortified village; head to the S side of this village and on the S wall of one house is a jump lever opening up a nearby door. Turn right and go into the house on the left, in the chest inside are Flares.

Stand facing E at the trapdoor in the corner and open it. Follow the tunnels all the way through and pull the barrel you'll find out twice, then push it aside to the right and use the lever on the floor. Climb up the ladder into a house and climb on top of the fireplace, turn around and run jump to the beam and to the next and open chest. Get the Crowbar and Flares from the chest. Drop to the ground floor and leave the house through the open door. Go to the opposite house and use the crowbar on the right hand door. Get on top of the fireplace again, jump the beams and get the Bifrost Key 2 from the chest, a Baddy came in so take care when you drop to the floor.

Go W towards the Big Doors with the keyholes and on the crossing where Lara looks up to the right, you have to go left and right around the corner of that house, open the door with the crowbar and climb the N wall to the top. Jump N to other house and get onto that ledge to the right to open the chest for Bifrost Key 1 and a Medipack. Go to the N side of these ledges and stand left, run jump N onto a flat part in the roof of the house, open the chest for Secret #1, Shotgun, Shotgun Ammo and Gold Bars. Slide from the roof and get back up to the house with the ladder, jump over to the N again, but this time climb down the N side house and open the trapdoor. Follow through and climb up into the last house, S is another chest, this one with Shotgun ammo.

Over the Rainbow.

Go out of the house, head S along the W wall to those Big Doors. 2 Vikings are lurking around here; you may have encountered them already. Use the 2 keys to open them and step into a desolate place, N is a chest with 2 x Uzi ammo.
Walk over the rainbow and jump across after you shot that Rainbow Bird..

The Castle.

Go into the opening to the right at the Golden Gates, climb the block there and run jump/grab E to use jump lever. Go into the other side of the Golden Gates and back flip from facing E, jump and grab the jump lever.

The Golden Gates are open, go into the Hall.
On the N wall is a lever, the trapdoor opens and you'll fall in water below, climb out E and jump grab to the pillar W, climb to the top, back flip roll grab, repeat this move and climb up and into opening W. Jump the breakable tiles, (single jumps) time the spikes.

Lava Room, Smaragd Ocular Emerald part 1.

Run jump and grab that block with the emitter, shimmy to the left corner and pull up. Time the emitter to run jump to the next pillar and then to the ledge W. Find a push block in the NW corner, pull it out twice and go around to use the lever. The pool will be drained, now go to the pillar S and look for a lever that will stop the burners on the pillars in the dry pool. Drop down and go for the chest SE, grab the Ruby Kube and the doors W open up. Climb the ladder on the nearest pillar and jump back to the W side ledge.

Go through the open doors and follow the passage.  Drop into lower room, and run for the Wraith into passage the S. Into the pool and down to the E, find the underwater lever in the higher ceiling part up right (SE), then swim back into the tunnel N and open the gate with the lever, drop back into the hall with the gates. Head into the open gate NE and around the corner locate the hole in the ceiling, climb up to use the lever.

Get back to the room and up into the passage W, run over the break tiles and open the chest for a Medipack. Use the monkey swing to get back to the room with a Wraith circling around you. Just jump in the pool and use the passage N to get back out and back into the hall with the gates.

Again to the pool (S) but now the water is frozen so you can now cross the pool to the chest and get the Smaragd Ocular Emerald part 1.

Back over pool, in the hale with the gates, the SE gate is now open. Follow through…

Lightning room, Smaragd Ocular Sapphire part 1.

 
Watch out for lightning, open the gate E, get a Medipack from chest. Go out and to the gate W to get the Smaragd Ocular Sapphire part 1 from the chest. Leave the room S and follow to the Spike room.


Spike room, Smaragd Ocular Emerald part 2.

Dive into water (blood) at a safe spot, time the Spikes to swim into the central block and up for a ceiling lever. Back out to the central ledge and get the Smaragd Ocular Emerald part 2 with additional Medipack. Go out to the now open doors E and follow to Jump switch hall.

Jumpswitch hall, Smaragd Ocular Sapphire part 2.


Left around gate and pillar is a Jump switch #1. Then to the right of the entrance (from the low block) jump to Jump switch #2. Climb into windowsill NW and jump/grab to climbable pillar, climb left around and back flip to pillar for Jump switch #3 (N). Get back up to same pillar and jump to pillar E where a gate opened NE. Get the Smaragd Ocular Sapphire part 2 and some Flares, drop from the ledge and go out of the open gates N.

Find another chest in that passage and get the Flares from it. Continue and slide down, light flare and shoot the cover from the crawlspace N, follow in an quickly drop to floor below, run left (W) and behind that curtain to get rid of the Wraith at the Bird statue. Find a push block NE and pull it out to get to the lever behind it. Throw it to raise a Timed block SE, better get that push block out of the way and run to the timed block, jump on and grab the crawlspace E. Follow in and climb up to the battlements to get Secret #2, Uzis, Uzi Ammo and Gold Bars.

Get back down to the hall with the push block. Go to gate S and open with Ruby Kube. Follow in and meet a Big Fat Spider and go to the Stone Room. Jump to both sides to place the Oculars (combine the parts) and get the Skribblerz Stone. Go out and walk into the
sunset to end the level.

 

One World.

Level by George Maciver.

Story:

A gang of terrorists have seized an archaeological site in an attempt to steal the Skribblerz Stone which is rumoured to be hidden within. Lara has to infiltrate the terrorist's camp, eliminate the terrorists and retrieve the Stone to prevent it falling into the wrong hands. There are no secrets.

Walkthrough:

The Crowbar.

Lara ended up in the hills, the jeep parked to the left. Head straight W and there are a couple of Crows here that will show up one time or the other. You will come to a small pond, get into the deeper part and swim through the tunnel to a cave where you can get the Crowbar from an old chest. Swim back and climb out of the pond, to the left you can see those Sentry Guns from the flyby. Go N and in the direction of that little light on the hill.

Revolver and Lasersight.

To the left of the small lamp is a path in the rocks, follow to a crossing and a Baddy will open fire, take him out and go to a door N. Open it with the Crowbar and go in to shoot the Baddy guarding this Store room. There are 2 chests, one with the Revolver and another with the Lasersight, NE and SW are 2 Revolver Ammo pickups.

Taking out the Sentry Guns.

Head out of the Storeroom and go S along the path, careful, the Guns will spot you and at that point you have to run back fast. Follow the path back to the E, go down the hill and now you have to find a spot where you can take out the Guns. I went back SE to the pool near the Jeep. From there you can go up between 2 hills SW and left up a steep hill near a tree, from where I could take out three of the Guns. Go W down the hill to a little lamp and from there you should be able to take out the fourth Gun. Jump into a pool below and climb out at that path, find the spot from where you can take a shot at that Guard on the wall.

Go follow the path and a flyby will show a Baddy destroying a bridge. Go on to the locked gate and climb up left to where the chest is, get the Guard’s Key from it. Open the gate and go up to the broken bridge. Climb backwards off the bridge and safety drop down. Climb up the other side of the bridge and stand near one of the posts, standjump over the corner of the flames (deadly) and go into the building to get rid of the guy that destroyed the bridge. Pick up the Medipack S and head down some stairs into the trench W.

Crossing.

Another guy guarding a chest, take him out and get the Guard’s Key from the chest N. That small door NE is for later, head to the one SE and open it with the key. Follow in to a Puzzle room.

Gold Skull Puzzle Room I. 

Timed Run - Skull 1.

I ran to the left side of the wall ahead and climbed up, took out the 2 Baddies with the Revolver and finished off the 2 Dogs with the Pistols. Turn W and jump/grab to the lower ledge over the entrance. Go up to the switch on the N wall, save and throw it. Backflip roll and run with a left curve over the raised trapdoor, jump to land in an opened trapdoor in the middle of the green pool. Swim through and check your health before going up. Swim to the left and to the ledge from which a Guard is shooting you. Take him out and get the Medipack left behind. Jump to the other ledge and get the first of two Gold Skulls. Swim back to the Puzzle Room.

Timed Run - Skull 2.

Go up to the ledge SE and find the switch in the corner, looking W you’ll see the gate to be opened by this Timed switch.

Pull the switch, roll and runjump with a left curve to stay on the ledge, then jump up to the higher part and curve right before that pillar, curve left again and run around a column onto the ledge closest to that gate, runjump and grab the edge under the gate and pull up, quickly run in but not too far! There’s a deadly pool… Line up for a swing on the short pole (indeed short) over the left side of the pool, runjump and grab the pole, let go and grab the block, jump to the ledge with Gold Skull #2.

Face N and jump to that slanted block, immediately a back flip and you’ll see an explosion and that lowers the block so you can easily use the short swing pole to get back across the pool.

Up one Floor.

Go back into the Puzzle room and runjump/grab SE, over to the ledge. To the S are the receptacles for those Skulls; turn around and see a block go up on a ledge NE of you. Get onto the block, stand SW and face N, turn left a bit and standjump/grab up to the ledge sticking out above left.

Timed Blocks, Up Up and Away.

Head N and find 2 switches; one in the NW and one in the NE corner, that’ll raise two blocks on the S side ledge. Throw the one NW, sprint to the one NE and use it too, roll and run out to the right, jump over the corner to that ledge going S and jump to the ledge S, onto the lower raised block and grab up onto the higher one, turn N and runjump/grab up to the floor above. Follow the ledge to where the gate opens up for you. Follow through to the next challenge.

Blocks and Booby Traps, the 1st Bone Skull.

Depending on where you start, the route can vary. There are 4 blocks to be moved onto the right tiles. There are also booby traps in this room, be careful with the marked grey tiles with an Inka drawing on the ledges. I jumped to the one to the right, jump to the dark grey tile NW and face SW, where you can see the cage lowered (It looks like the cage isn’t lowered or there is no block to push but once you jumped there the block appears).

Spot the 2 booby trapped ledges straight NW to that ledge, stand back a bit and standjump to the first, immediately a running jump to the next, another running jump to the ledge NW, avoiding the marked ledge there (you can jump onto the explosive tiles after they have exploded, as apart from hearing an explosion and some bright lights, nothing will happen). Move the block onto the dark tile and jump to the ledge NE, move the block there onto the dark tile. Then the next one (SE) and finally the last block (NW) and the cage in the middle of the room will lower allowing you to get the 1st Bone Skull.

Jump to the now open gate NW and follow through to where you can drop down into the pool of the Crossing. Go into the newly opened gate SW and follow up to the top of another Skull Puzzle room.

Gold Skull Puzzle Room II.   

Face W and jump/grab the crack in the rocks, shimmy left to a gate and pull up, turn around and jump over to the ledge at the ladder. Go down to the lower level and make your way over to that chest NW, grab the Revolver Ammo and go over to the S side of the room, left of the wall torch and up to a ledge S, there’s a switch. Throw it and that gate you saw above will open up. Make your way back up the ladder, jump with a grab back to the gate and enter to get Gold Skull #1, the flames won’t hurt you. Get back down to the pool level and over to the gate N, turn right (E) and see one of those short poles. Use it to get across and grab the monkeyswing to the S, drop onto the ledge and hop to the ledge with Gold Skull #2. Hop back go back over the monkeyswing and now another tricky jump to that pole. Run along the E side of the ledge, curve sharp left and jump from about the middle of the ledge to grab the pole ([color=darkblue]you can also decide to do the “short run” jump, stand back, hold shift and walk, then release shift hitting alt and Lara will jump after only 2 steps[/color]).

Timed Exit.

Now get over to the switch SW and throw it to open the Timed gate N, run and jump over the central ledge into the gate, pulling out the Revolver to shoot the Baddies and the Dog. Go W and mind that Booby trapped tile to get a Medipack from the chest. There’s a trigger tile in the other corner to reopen the Timed gate in case you forgot a Skull.

Bone Skull #2.

Head back E and place the 2 Skulls on the stands in the alcoves left and right. Go through the gate E and get Bone Skull #2 in the next room. Go out through the opened gate and follow back to the Crossing.

The Skribblerz Stone.

Jump over to the small door NE (next to the waterfall) and follow to the Stone Room. Jump to the N and S to place the 2 Bone Skulls and the cage will lower allowing you to get the Skribblerz Stone. Head out the newly opened gate and a flyby will end the level, showing you “George’s Latest”.

16-10-2007

Unauthorized walk by Dutchy


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