Teeth Spikes
by 
		Amber Light
		One may somehow get confused when trying to place 
		teeth spikes in knowing whether they should be set-up horizontally, 
		vertically, etc,
I - THREE MAIN QUESTIONS 
		
Basically, you must answer the following questions :
		1-Room orientation : 
		is your room oriented North-South (ie. 'horizontally' in the Editor) :
		
		
or East-West (ie 'vertically' in the editor) ?
		
		2 - Which direction Lara is looking to? 
		
3 - Do you want spikes to stick out and in alternately, out 
		constantly, or out and back in once only?
OCB settings 
		will depend directly on these three points.
II-OCB SETTINGS : 
		
Below are the OCB values to be entered in the teeth_spikes timer 
		field, according to the answers to the 3 questions above :
		1 - Room oriented North-South with Lara looking northwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and back in once
		
2 - Room 
		oriented North-South with Lara looking southwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and back in once
		
		3 - Room oriented East-West with Lara looking eastwards :
		
Spikes out and in alternately, Spikes out constantly, Spikes out and 
		back in once
		
		4 - Room oriented East-West with Lara looking westwards :
		
Spikes out and in alternately, Spikes out constantly, Spikes out and 
		back in once
		
Reminder : select the teeth_spikes object, press O and enter OCB value as below :
		
		III - EXAMPLES
Below are two series of 
		examples about how spikes show up in both the editor and the game, 
		according to the above OCB values :
(examples made with a 
		octagonal-shaped room of 12 clicks high).
1 - Room oriented 
		North-South with Lara looking northwards :
		Spikes out and in alternately : OCB 0 
		Spikes out constantly : OCB 16 
		Spikes out and back in once : OCB 32
		
		Spikes out and in 
		alternately : OCB 1 
		Spikes out constantly : OCB 17 
		Spikes out and back in once : OCB 33
		
		Spikes out and in 
		alternately : OCB 2 
		Spikes out constantly : OCB 18 
		Spikes out and back in once : OCB 34
		
		Spikes out and in 
		alternately : OCB 3 
		Spikes out constantly : OCB 19 
		Spikes out and back in once : OCB 35
		
		Spikes out and in 
		alternately : OCB 4 
		Spikes out constantly : OCB 20 
		Spikes out and back in once : OCB 36
		
		Spikes out and in 
		alternately : OCB 5
Spikes out 
		constantly : OCB 21
Spikes out 
		and back in once : OCB 37
		
		Spikes out and in 
		alternately : OCB 6
Spikes out 
		constantly : OCB 22
Spikes out 
		and back in once : OCB 38
		
		Spikes out and in 
		alternately : OCB 7
Spikes out 
		constantly : OCB 23
Spikes out 
		and back in once : OCB 39
		
		2 - Room oriented East-West with Lara looking 
		westwards :
Spikes out and in 
		alternately : OCB 8
Spikes out 
		constantly : OCB 24
Spikes out 
		and back in once : OCB 40
		
		Spikes out and in 
		alternately : OCB 9
Spikes out 
		constantly : OCB 25
Spikes out 
		and back in once : OCB 41
		
		Spikes out and in 
		alternately : OCB 10
Spikes out 
		constantly : OCB 26
Spikes out 
		and back in once : OCB 42
		
		Spikes out and in 
		alternately : OCB 11
Spikes out 
		constantly : OCB 27
Spikes out 
		and back in once : OCB 43
		
		Spikes out and in 
		alternately : OCB 12
Spikes out 
		constantly : OCB 28
Spikes out 
		and back in once : OCB 44
		
		Spikes out and in 
		alternately : OCB 13
Spikes out 
		constantly : OCB 29
Spikes out 
		and back in once : OCB 45
		
		Spikes out and in 
		alternately : OCB 14
Spikes out 
		constantly : OCB 30
Spikes out 
		and back in once : OCB 46
		
		Spikes out and in 
		alternately : OCB 15
Spikes out 
		constantly : OCB 31
Spikes out 
		and back in once : OCB 47
		
If you are using the Next Generation Level Editor and game engine you can also set the spikes up so that Lara can walk through them without taking damage.