Teeth Spikes
by
Amber Light
One may somehow get confused when trying to place
teeth spikes in knowing whether they should be set-up horizontally,
vertically, etc,
I - THREE MAIN QUESTIONS
Basically, you must answer the following questions :
1-Room orientation :
is your room oriented North-South (ie. 'horizontally' in the Editor) :

or East-West (ie 'vertically' in the editor) ?

2 - Which direction Lara is looking to?
3 - Do you want spikes to stick out and in alternately, out
constantly, or out and back in once only?
OCB settings
will depend directly on these three points.
II-OCB SETTINGS :
Below are the OCB values to be entered in the teeth_spikes timer
field, according to the answers to the 3 questions above :
1 - Room oriented North-South with Lara looking northwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and back in once

2 - Room
oriented North-South with Lara looking southwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and back in once

3 - Room oriented East-West with Lara looking eastwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and
back in once

4 - Room oriented East-West with Lara looking westwards :
Spikes out and in alternately, Spikes out constantly, Spikes out and
back in once

Reminder : select the teeth_spikes object, press O and enter OCB value as below :

III - EXAMPLES
Below are two series of
examples about how spikes show up in both the editor and the game,
according to the above OCB values :
(examples made with a
octagonal-shaped room of 12 clicks high).
1 - Room oriented
North-South with Lara looking northwards :
Spikes out and in alternately : OCB 0
Spikes out constantly : OCB 16
Spikes out and back in once : OCB 32

Spikes out and in
alternately : OCB 1
Spikes out constantly : OCB 17
Spikes out and back in once : OCB 33

Spikes out and in
alternately : OCB 2
Spikes out constantly : OCB 18
Spikes out and back in once : OCB 34

Spikes out and in
alternately : OCB 3
Spikes out constantly : OCB 19
Spikes out and back in once : OCB 35

Spikes out and in
alternately : OCB 4
Spikes out constantly : OCB 20
Spikes out and back in once : OCB 36

Spikes out and in
alternately : OCB 5
Spikes out
constantly : OCB 21
Spikes out
and back in once : OCB 37

Spikes out and in
alternately : OCB 6
Spikes out
constantly : OCB 22
Spikes out
and back in once : OCB 38

Spikes out and in
alternately : OCB 7
Spikes out
constantly : OCB 23
Spikes out
and back in once : OCB 39

2 - Room oriented East-West with Lara looking
westwards :
Spikes out and in
alternately : OCB 8
Spikes out
constantly : OCB 24
Spikes out
and back in once : OCB 40

Spikes out and in
alternately : OCB 9
Spikes out
constantly : OCB 25
Spikes out
and back in once : OCB 41

Spikes out and in
alternately : OCB 10
Spikes out
constantly : OCB 26
Spikes out
and back in once : OCB 42

Spikes out and in
alternately : OCB 11
Spikes out
constantly : OCB 27
Spikes out
and back in once : OCB 43

Spikes out and in
alternately : OCB 12
Spikes out
constantly : OCB 28
Spikes out
and back in once : OCB 44

Spikes out and in
alternately : OCB 13
Spikes out
constantly : OCB 29
Spikes out
and back in once : OCB 45

Spikes out and in
alternately : OCB 14
Spikes out
constantly : OCB 30
Spikes out
and back in once : OCB 46

Spikes out and in
alternately : OCB 15
Spikes out
constantly : OCB 31
Spikes out
and back in once : OCB 47

If you are using the Next Generation Level Editor and game engine you can also set the spikes up so that Lara can walk through them without taking damage.