| All these tutorials are fine 
					  with TRNG 1.2.2.6, which is installed with the TRNG MkIV 
					  installer. TRNG 
					  1.2.2.7 is available as an update through the NG Center 
					  once you have installed 1.2.2.6. It is recommended that 
					  players use the exes provided in the download for each 
					  adventure. If 
					  you are new to the Level Editor, it might be better to 
					  download the Official Tomb Raider Level Editor and build 
					  the tutorial level following the official manual to master 
					  the basics before attempting to learn the TRNG. Download 
					  the TRLE Official manual by Gary LaRochelle in pdf format
					  here (3.81Mb). There is a selection of project files illustrating many of these tutorials available from theĀ 
					  Project FilesĀ page.. | 
				  
					  |  | 
				  
					  | Beta Testing | Building Gameplay | 
				  
					  | Building Atmosphere | Making a Playable Folder | 
				  
					  | NGLE Installation | NGLE New Levels | 
				  
					  | NG Center - The Basics | NGLE New Features | 
				  
					  | NGLE New Buttons | NGLE Windows and Keys | 
				  
					  |  | 
				  
					  | Architecture - 
					  Room Geometry | Architecture - 
					  Caves | 
				  
					  | Damage Rooms | Death Water | 
				  
					  | Distance Fog | Flipmaps - The 
					  Basics | 
				  
					  | Flipmaps - 
					  Advanced | Invisible 
					  Ledges | 
				  
					  | Lighting  
					  Basics | Mirror Rooms | 
				  
					  | No Collision | Sinks | 
				  
					  | Texturing Basics | Textures -
					  Crack Mode | 
				  
					  | Textures - Animating basics | Textures - Animating advanced | 
				  
					  | Train Levels | Weather - the complete 
					  tutorial | 
				  
					  |  | 
				  
					  | Overview of 
					  Triggers | Condition 
					  Triggers | 
				  
					  | Condition 
					  Triggers with Variables | Flyby Cameras 
					  - the Basics | 
				  
					  | Flyby Cameras 
					  - Advanced | Flyby Cameras 
					  - Title flybys | 
				  
					  | Fragmented 
					  Triggers | Global 
					  Triggers | 
				  
					  | Hidden 
					  Triggers in TRNG | Level Jumps - 
					  the Basics | 
				  
					  | Level Jumps - 
					  Advanced | Memory Zones | 
				  
					  | Pickups - the 
					  Basics | Pickups - 
					  Advanced | 
				  
					  | Pushblocks to 
					  open Doors | Scripts to 
					  Replace Switch, Key and Pickup triggers | 
				  
					  | Script 
					  Triggers and Triggergroup Commands | Switches - 
					  Multi Switches to open Doors | 
				  
					  | Switches - 
					  Multi Switches to open Multiple Doors | Switches - 
					  Customised Switch Sequences | 
				  
					  | TriggerTriggerer - Saving Object Trigger amount | Vertical 
					  Triggers | 
				  
					  |  | 
				  
					  | Baddies - 
					  Various OCBs | Burning Floor | 
				  
					  | Bridges | Changing Enemy 
					  Characteristics | 
				  
					  | Cog Switches | Customising 
					  Ammo | 
				  
					  | Demigod1 - 
					  Shaking Lara off Walls | Detector | 
				  
					  | Disable/Enable 
					  Lara's Weapons | Element Puzzle | 
				  
					  | Flame Emitter 
					  OCBs | Flame Emitters 
					  - timed | 
				  
					  | Flame Emitters 
					  to open doors | Guide | 
				  
					  | Hammers | Horsemen and 
					  Horses | 
				  
					  | Jean-Yves | Keypad | 
				  
					  | Lightbeams and 
					  Mirrors | Lightning 
					  Conductor | 
				  
					  | Lyre and Music 
					  Scroll | Mines - 
					  orginal TR4 setup | 
				  
					  | Monkey Switch | Multiple 
					  Baddies - TRLE setup | 
				  
					  | Objects - 
					  Changing Colours | Objects - 
					  Moving with scripts and Flipeffects | 
				  
					  | Objects - 
					  Spinning | Objects OCB library | 
				  
					  | Planet Effect | Populating 
					  your Streets | 
				  
					  | Pyramid from 
					  Cleopatra's Palaces | Pushable 
					  Objects | 
				  
					  | Raising Blocks | Rolling Balls | 
				  
					  | Scales Puzzle | Steam Emitter 
					  OCBs | 
				  
					  | Sundisk Puzzle | Teeth Spikes | 
				  
					  | Torch | Trapdoors | 
				  
					  | Triggering 
					  Event when Enemy dies | Turnswitch and 
					  Obelisk | 
				  
					  | Two Block 
					  platform - Basics | Two Block 
					  platform - Advanced | 
				  
					  | Von Croy | Wraiths | 
				  
					  |   | 
				  
					  | All the TR4 
					  Scripts | All the TRC 
					  Scripts | 
				  
					  | Audio Playback 
					  in the TRNG | Audio Changes for 
					  specific Environments | 
				  
					  | Customising 
					  Text and Inventory Items | Ice and Snow 
					  Sounds | 
				  
					  | Itemgroup 
					  Script Command | Lara Aha sound | 
				  
					  | Load Screen 
					  Coordinates | Removing hard 
					  coded Audio | 
				  
					  | Rolling Ball 
					  missing Sound | Secrets - 
					  setting the number | 
				  
					  | Sound Issues - 
					  Audio | Sound Issues - 
					  Sound Effects | 
				  
					  | Sound Loops | V130 Project 
					  Sounds | 
				  
					  |  | 
				  
					  | Animations - 
					  New game Engine | Animations - 
					  All Lara's Animations | 
				  
					  | Animations - 
					  Lara State IDs | Animations - 
					  Creating custom Animations | 
				  
					  | Checkpoints | End Credits | 
				  
					  | Flare 
					  customisation | Global 
					  Coordinates | 
				  
					  | Global LensFlare Setup | Hanging 
					  strength for Lara as TR6 | 
				  
					  | Health Bars - 
					  enemy | Health Bars - 
					  changing colour | 
				  
					  | Lara floating 
					  on Air | Level 
					  locations on TR4 CD | 
				  
					  | Level Endings 
					  - Classic Style | Lightning and 
					  Electric Arcs | 
				  
					  | Mist Ball 
					  Effects | Pyrotechnics 
					  and Flame special Effects | 
				  
					  | Real Time 
					  Compass Display | Reappearing 
					  Ammo | 
				  
					  | Savegame 
					  Panels | Sliding Floors | 
				  
					  | Talking to Zip | Teleporting | 
				  
					  | Timed Events - 
					  Organizer = Script Command | Timers - 
					  Countdown Timer | 
				  
					  | Timers - 
					  Screen timer | TR4 Object 
					  locations | 
				  
					  | TR4 OCB 
					  locations | TR2 Style 
					  Secrets | 
				  
					  | TR3 Style 
					  energy Crystals | Walking like 
					  Angel of Darkness | 
				  
					  |  | 
				  
					  | Adding a 
					  Custom Mesh to your WAD | Adding 
					  Collision to an Object | 
				  
					  | Adding more 
					  Waterfalls to your WAD | Meta2tr - UV 
					  Mapping | 
				  
					  | Metasequoia - 
					  the basics | Metasequoia - 
					  building basic blocks | 
				  
					  | Metasequoia - 
					  creating a simple bench | Metasequoia - 
					  making a lantern | 
				  
					  | Metasequoia - 
					  turning an object upside down | Outfits for 
					  Lara | 
				  
					  | Screamer - 
					  basics | Screamer - 
					  advanced | 
				  
					  | SFX Manager | Strpix - basic 
					  Texturing | 
				  
					  | Strpix - Light Editor | Strpix - Remapping Vertices | 
				  
					  | Strpix - Shatter 
					  object to static | Von Croy in 
					  the Guide slot | 
				  
					  | WADmerger - Beginners | WADmerger - Intermediate | 
				  
					  | WADmerger - Advanced | WADmerger - Replacing 
					  Lara Animations | 
				  
					  |  | 
				  
					  | ARG list too 
					  big | Corrupted WAD 
					  slots | 
				  
					  | Known causes of Editor Crashes | Move the map and rooms disjoint | 
				  
					  | No colour on 
					  Objects in WADmerger | Non animating 
					  water triangle texture | 
				  
					  | Rolling Ball 
					  sounds not working | Waterfall 
					  colour change problem | 
				  
					  |  Please give the tutorials time to 
					  load
 | 
				  
					  | Golden Rose on 
					  Pedestal by Bedazzled | 
				  
					  | Download 
					  Rose puzzle item | Part 1 - Creating the WAD | 
				  
					  | Part 2 - Exporting the Meshes | Part 3 - Creating Puzzle Done | 
				  
					  | Part 4 - Texturing Puzzle Done | Part 5 - Finishing in WADmerger | 
				  
					  | Making a Pushable 
					  Block by Bedazzled | 
				  
					  | Part 1 - Creating the Block in Meta | Part 2 - Creating the WAD | 
				  
					  | Part 3 - Importing and Texturing | Multiple Levers to open Multiple Doors by Pemon |